When they’re dead, loot them and their room, in which you’ll find a chest with some measly trinkets. Another preparation you should make is to cast True Sight on each of your warriors to negate Irovetti’s Displacement. Once he falls, you can beat a hasty retreat out of the chamber and bottleneck the trolls at the doorway where they can be cut down one at a time. Make your way back up to the first floor of the palace and return to the antechamber, where the door to the northeast should now be open. Failing that, accept Annamede Belavarah's help instead (she can be found just behind you after speaking to Atalia). Worse case scenario, if you end up having to fight Alasen you can always resort to the aforementioned spells to take the beast out. Alasen’s Saving Throw are, putting it generously, garbage, and any competent caster should be able to easily remove them from the fight with a pre-emptive casting of Baleful Polymorph or Insanity. Convince her to side with you (impossible without at least five pieces of evidence or by choosing the [Requires Lawful] dialogue option if your main character is Lawful). © Valve Corporation. Sneak attacks aside, they’re not very dangerous opponents. And “best” in this case means “safest”, as the area transition leading to “the Armory” will immediately pit you against a host of Wererats, Pitax Wardens and Pitax Heralds, while the entrance to “the Torturer’s Chamber” will put you into conflict with… well, the torturer. To deal with the propagandists, enter the main square of your capital and check out the pamphlets scattered around just outside the throne room. Aside from some mostly failed attempts at sexual manipulation, it doesn’t appear that Irovetti has found much use for this device, and given his misuse of the artifact it’s no wonder Nyrissa sent you after him. In the former case they’ll recognize you as the monarch you are… the same monarch who killed their sister, Nyrd Zottenropple, in the Menagerie. You can also loot Avinash’s room… just be sure to take care of a pesky trap [Perception 32] [Trickery 32] to the east, first. Fortunately, Gedovius’s Will Save is mediocre, and while it’s high enough that he’ll break free from Chains of Light sooner rather than later, Insanity has a very good chance of affecting him. There’s no great treasure waiting you after this fight, you merely needed to dispose of these opponents to advance further to the northeast. Before you confront Irovetti, however, you may want to tie up some loose ends and see if you can garner any support from disaffected Pitxians. If you’re finding the above strategy insufficient, you can also try targeting Avinash exclusively after he’s debilitated with Chains of Light. All in all, it might not succeed at breathing new life into your oldest spells, but it’s still a welcome item. Once smote, loot Gedovius’s remains for a Belt of Physical Flow +4, Manticore Skin Boots and a Ring of Protection +5, which more than justifies the effort you expended on killing the gargoyle. On the way, if you haven't completed Runaway Throne yet, you should run into Goblin Merchant on the way, allowing you to complete it. Seems the rooms occupants - a group of trolls - aren’t the cleanly sort. The Vulgar Statue is another item you’ll need for a puzzle later on, so be sure not to lose or sell it. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. They’re part of a larger puzzle which you should have the items for, if you’ve been following this walkthrough chronologically. No, seriously, with Seamantle she’s got an Armor Class of well over 50, which is just a joke nobody’s laughing along with anymore. You should be able to reveal Alasen without provoking the lycanthrope, and if you can see your foe, you can target them. A well-developed caster should have around a 50% chance of affecting their target with either of these, and having two such casters in your party at once will make this fight much, much easier. Two Golden Golems, Troll Guard Berserkers, Avinash Jurrg and around a half-dozen Pitax Wardens and Pitax Heralds is not a trivial amount of opposition, and your life will be much easier if you don’t have to fight them all here. To the northeast you’ll find a statue of Irovetti, behind which you’ll find two common opponents in this area: Pitax Wardens and a Pitax Herald. Any spell that deals fire damage will reduce their Damage Reduction to 5/adamantine for several rounds at the cost of also hasting them (as per the spell). Another large encounter awaits ahead, but first, you can deal with some smaller affairs. Progress walkthrough/War_of_the_River_Kings#War of the River Kings until you've entered Pitax, then, taking care to avoid Irovetti on the east side of the map, take the northwest exit to the Academy where you'll find Eimar. After ascending these stairs, turn northwest to spot two pairs of Golden Golems standing guard along the walls ahead. At least, you’ll find him here assuming you didn’t end up fighting in the troll pit along the southern end of the upper floor the palace. and lure them back to the rest of your party. interview people). In the case of the latter, buff your Diplomacy to ~42 if possible; passing the check means 46080 XP Also, be sure to loot Ring of Law from the hidden chest on the north end. You should now possess the following items: the Cup of the Victor, the Vulgar Statuette and the Silver-Stringed Lute, the three items you’ll need to solve a puzzle in the northwestern end of the palace. Left unopposed, Alasen will use Dazzling Display in an attempt to demoralize your party, then wade into combat with claw and bite attacks. If you want to kill them for the fun of it, however, that’s your prerogative. We are expressly prohibited from charging you to use or access this content. Clearly being a general of Pitax has its advantages, as Avinash will leave behind the General’s Bedroom Key, Unstoppable Khanda, a Bastard Sword +4 with the “Beguiling”, “Impervious”, “Unyielding” and “Venomous” abilities, which altogether gives its wielder a +4 bonus on Persuasion checks, DR 5/piercing, a +8 bonus of saving throws made vs mind-affecting effects and forces injured foes to make a (Fort 17) save or take 1d2 Wisdom damage per round for six rounds plus being dazed for one round. The only notable bit of loot in here - aside from some more units of Diamond Dust is Irovetti’s Notebook, in which he details his recover - and abuse - of the Briar artifact. Avinash is, after all, merely a diversion, albeit a very lucrative one. Descend the stairs to the southeast and note two staircases to the northeast, between which are some large doors. Take out the guards, then head down the left hallway and fight Avinash Jurrg. Creepy. Atop these stairs you’ll find some Pitax Wardens. While the short wall dividing the first (unoccupied) room from the room Gaetane occupies is a fine spot for a defensive line, if the battle is proving to be a bit much for you, you may want to approach with only one character while the rest of your party waits in the hallway to the southwest. You can, however, claim the contents of a chest and two bookshelves. With those traps out of the way, feel free to loot the room numerous chests and bookshelves, whereupon you should find a Vulgar Statue, a Piece of Skymetal, some Diamond Dust and the Ring of Chaos, a bit of jewelry which will give its wielder a +4 bonus to Armor Class and Freedom of Movement (as per the spell). ... Continue browsing in r/Pathfinder_Kingmaker. If you have any adamantine weapons, you’ll be well served by bringing the to bear here, as other, perhaps more well-enchanted weapons made of other materials will certainly under-perform. Fortunately these Golden Golems don’t have two high-level gnome spellcasters near them. If not, you’ll need to use Break Enchantment to remove the spell as quickly as possible. Abandon the secret doors and venture northeast to find some stairs leading down, in front of which is a trap [Perception 32] [Trickery 32]. In addition, each of the three Alchemists should drop a Bombardier’s Vest, while one of the Greater Weretigers will forfeit a Token of the Dryad. Follow the red carpet until you find Irovetti waiting for you with his last few loyal guards. If you can’t pick the lock on Avinash Jurrg, don’t fret - he’ll show up later on in the palace, in the trap and enemy-lined hall connecting the antechamber to Irovetti’s throne room. (This chain of events will yield the best ending.) Casting such spells at the base of each staircase and just inside the door the trolls will emerge out of will definitely slow the accumulation of enemies and penalize any ranged enemies that having a mind to stay inside their areas-of-effect. He'll hit on Valerie, who will prefer you defend her. A spell with a DC of 20 will have at best a 25% chance of affecting either of them, and while hopefully your DCs for spells like Baleful Polymorph are considerably higher (there’s no reason it shouldn’t be approaching the mid-20s), the odds still aren’t in your favor. In the original Adventure Path, Avinash Jurrg was an Ogre Mage and 10th-level Bard. Next will be the drunken melee where your main character will face off against four drunks in hands only combat (although abilities will still work, so be sure to use things like Dazzling Display, Fleeting Glance, etc). This leaves a doorway to the southeast and one to the northwest. Engelidis’ will also join the fray, buffing herself up with Seamantle before making a nuisance of herself by supporting her allies with spells like Heal and Baleful Polymorph. In the port, Ilora will side with you automatically (you must have spared her earlier). and when you’re good to go again set about looting the room the Zottenropples occupied. Both are useful for ridding you of Gedovius. In addition to this there are a few spells you can use to manipulate the Golden Golems. 121. Numerous enemies await you to the northeast, so form your party up at the base of the stairs to the northwest, spellbuff significantly, then send a lone, speedy character to the second (southeastern-most) staircase. Afterward, loot Bracers of Armor +8, Ring of Protection +5, Allslayer, Amulet of Natural Armor +5, and Conservatory Key. The Smilodons are mere nuisances, at best, with an Attack Bonus somewhere between the Troll Guard Veterans and the Pitax Wardens you’ve been fighting. Used together with Vulgar Statuette and Silver-stringed Lute in Golden Golem puzzle. There are numerous chests you can loot in this chamber, and if you were expecting the Golden Golem to take umbrage at you pilfering them, you’ll be relieved to know that it won’t. Don’t be fooled, focus on Irovetti. His Attack Bonus is significantly higher, and although he doesn’t inflict a great amount of damage each hit, it can still wrack up… especially since there’s a very good chance he’ll hit your tanks when he attacks. Starting on the third round they dispense with anymore buffs and focus on offense, casting spells like Chain Lightning, Resonating Word, Phantasmal Killer, Shadow Evocation (Fireball), Hellfire Ray (augmented with True Strike). Looted from the corpse of Avinash Jurrg in the Pitax (City) palace. Speak to Nyrissa, after which a small battle will break out. Before opening any door, head southeast and disarm a trap [Perception 32] [Trickery 32], after which consider the task at hand. One drops in Pitax Royal Palace from Avinash Jurrg, Unstoppable Khanda, a Bastard Sword +4 with the Pass two skill checks to earn 1440 XP each time (don't mention they playwright if you can help it) and make the upcoming battle easier. If nothing else, make a hard save at the beginning of the chapter. Spells like Tar Pool or Obsidian flow might also be useful, if properly aimed, as they target Reflex Saves, deal fire damage and can debilitate the trolls and Avinash. They’ll hit your tanks often, and when they do, expect to see 25+ damage pop up her hit. The Arbiter’s Robe is a bit more class-specific, being wearable only by Monks of a Lawful Neutral alignment. The Golden Golems can also use a Prismatic Surge attack, a touch attack (meaning they’ll hit your tanks every time) that has one of the following effects: 20 fire damage, 40 acid damage, 80 electrical damage, poison (Fort 21, 1d4 Constitution damage), Flesh to Stone (as spell) or Insanity (as spell). Another fight of some complexity awaits you beyond this door, where you’ll find two oddly pale gnomes stealing some books. These treasures include a Gilded Key, the artifact Briar, the Rod of Razors, an adamantine Halberd +5 with the “Keen” property which can be used to cast Storm of Razors five times per day. This will begin with a couple of storybook events, so buff your skills beforehand to more easily pass the high skill checks. Don’t get too cocky, however, as there are more Wererats hiding around, and it should be no surprise that they’ll attempt to score sneak attacks, although one (which will probably stay near Gaetane) is an alchemist who will pelt you with explosive bombs. Found in a chest in the room in Irovetti's Palace. These enemies will, in fact, come through the previously-sealed northeastern door in the antechamber, which means that the way to Irovetti is now open to you… although there’s a bit more killing and looting to be done before you worry about him. Optionally, skip the project and just scout The Menagerie. Go through the northwestern door and enter a hallway, where you’ll find another door to the northeast. This is countered somewhat by the bomb-throwing Wererat, who will drop a Bombardier’s Vest and a Headband of Vast Intelligence +2, along with some potions. She's difficult to hit which will make the fight take a long time, but be patient and ride out her mass damage with mass healing, and target her with Quarry, Dazzing Display, and things that inflict nausea and paralysis. Ignore it for now and instead head up the northwestern-most of the two staircases to the northeast and continue northeast until you find a door. An obvious way to make this battle easier is to bottleneck the Golden Golems, and you can use the door leading to the room where you fought Gaetane to facilitate such a tactic. Fortunately, it’s not a true ranged attack so any characters out of their melee range will be safe from it. Alas, despite the expense that goes into crafting such constructs, when defeated they’ll leave behind only several semi-precious stones. Travel now to slightly northwest of Pitax (itself far southwest of your capital) to discover Littletown. Once the project completes, speak to the Storyteller to enter the dream world (Dreamscape). Since you’re attacking from this direction (instead of using the area transition that led directly to “the Torturer’s Chamber”) you’re in a fine position to intercept the Smilodons, which will be your warrior’s chief responsibility during this battle. In a chest to the northwest you’ll find a Skymetal Cog, while a container on the table holds the Cup of the Victor and some spell scrolls, the rest of the loot being otherwise mundane. This bit of cloth will give its wearer a +10 bonus to Perception and the Uncanny Dodge feat, but a -4 penalty to Saving Throws vs. gaze attacks and blindness. Most importantly, if you didn’t kill Avinash Jurrg earlier he’ll appear near the end of his hallway as well. If you’ve been investing extra ability points (gained every 4th level) to those ability scores and have some stat-boosting items equipped, the DC for your Chains of Light spells could be in the mid-twenties, in which case there’s a very good chance that not only will a single casting work, but it might debilitate Avinash for several rounds. Also be sure to loot his minions, as one of the Heralds will drop a Conservatory Key. The difference in tactics make sense when you understand Gaetane’s strengths. Most are melee warriors or archers, but there are also a few alchemists in their mix. The next room down the hall houses Gaetane. The Golden Golems, sadly, will drop only semi-precious gems. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Head inside the palace. Failing that, you can wade into the room with your most well-protected tank and try to weather the onslaught. Partway through the battle, Renshala Vascari will show up, who will explain her people are no pirates (if you let her). The violence may have been justified, but these gnomes will develop an appetite for revenge which can only be sated with blood - yours or theirs. r/Pathfinder_Kingmaker. If you disable the trap, rush in with your warriors and engage your foes while your casters hang back and target Avinash with Chains of Light. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. While you’ve defeated most of Irovetti’s most powerful minions and plundered a powerful array of magical items, you can still explore the lower levels of the palace. But at least it frees up this wing of Irovetti’s palace for exploration. Tous droits réservés. This serves the added benefit of securing your flank from the reinforcements that will appear. This will allow the enemy casters to stand back and work their magic and give Gaetane all the time he needs to buff himself up, but it’ll also hopefully keep you from facing more than one or two enemies at once in melee. When they realize you’re not supposed to be here, either, they suddenly remember their sense of duty to the guy they were robbing just a moment ago and attack. All the rooms to the southwest can be explored, their treasures loot and their inhabitants killed without arousing Alasen and his fellows, as well as one of the rooms to the southeast. Disarm the trap to remove it from your list of concerns, then open the door to the northwest. Focus on healing and targeting the golems with what few spells effect them and with any luck you’ll come out of this fight alive. This one, however, is pretty short, simple, and self-contained, so head down the stairs and take the area transition. Convince some of his subordinates to leave to make the upcoming fight easier if you're so inclined, then take them all out. Unless you've been extraordinarily adept at kingdom management, you may want to enable Invincible Kingdom in the difficulty options now. Travel far west to Rushlight Fields where you'll meet with King Irovetti. Well, that certainly explains his high Armor Class, no? If your main character is Chaotic, choose the corresponding dialogue option to convert Stefano to your side. The fight the Pitaxian elite took part in was a trifling affair compared to the power Irovetti has at the ready in his palace. There are, in fact, two doors along the southeastern wall, one of which is hidden [Perception 35] If you open the unhidden door [Trickery 39] an alarm will sound, summoning (after some delay) two Troll Guard Berserkers, two Pitax Wardens and a Pitax Herald. Defeat these lycanthropes however you find most convenient, then loot Alasen for a suit of Studded Leather +3, a Belt of Giant Strength +4, an Amulet of Natural Armor +2 and a Ring of Protection +3. Inside the tavern, intimidate the smuggler. Most importantly, their Attack Bonus is only high enough to hit your tanks around half the time (hopefully less if you’re buffed with illusions), and even though their damage output isn’t great, it can still add up, so don’t be surprised if you need to use the odd Heal spell. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. Having answered to the golem’s satisfaction, it’ll point you towards more treasure and give you a bit of experience. The next part of the quest depends on The Path of Dreams completing. Even spellbuffed and flanked your warriors may struggle to hit him regularly, and his Fortitude and Reflex Saves are both high enough to make spell assaults mostly nonviable. The southern of these two doors [Trickery 25] leads to a room where some servants are hanging out, and they won’t trouble you in the slightest as you plunder this room. Simply put, cutting Alasen down shouldn’t be much trouble even without spells. With all that out of the way, what’s the best way to handle this fight? Unfortunately when it comes to Gaetane himself he’s got few glaring weaknesses. If you have Kingdom Management set to Automatic, you'll need to change that now in order to complete this quest. Why not join us today? Aside from the aforementioned Haste effect, most fire spells also won’t have any effect (aside from the ones mentioned above), but Obsidian Flow in particular will hinder them, being capable of both entangling them and dealing fire damage… although their high Strength scores means they’ll likely break free before too long. In this case, Gaetane will, much like Avinash Jurrg, stand back and buff himself while you fight through his goons. Make sure you're buffed up beforehand and send only your tank in at first. I found The Menagerie simply by scouting it, so the kingdom project isn't necessary. +4 +4 bonus to Persuasion checks, DR 5 â piercing, and a +8 bonus to â ¦ Weapons include swords, wands, axes, firearms etc. The room immediately beyond the door is empty, the a second room to the northeast is… not so empty. Just bear in mind that only good-aligned characters can wear it. Subscribe to receive the latest news about the game and get a gift – a digital artbook from Pathfinder: Kingmaker for free! Even the most potent of casters you’re likely to have will probably have less than a 20% chance to get Baleful Polymorph to stick, although it’s always a viable desperation tactic. The southern of these two doors [Trickery 25] leads to a room where some servants are hanging out, and they won’t trouble you in the slightest as you plunder this room. Return to the corner atop the stairs near where you first encountered the Golden Golems and search the wall to the northwest, where you may find [Perception 30] some candles you can manipulate. In addition he’ll yield a suit of Full Plate +4, a Belt of Giant Strength +4, a Headband of Vast Intelligence +2, an Amulet of Natural Armor +3 and a Ring of Protection +3. Partway through this act, Linzi and the Storyteller will approach you in your throne room and announce Irovetti has attacked your kingdom. That being the case, you might as well explore the southeast until you have the items the puzzle requires. Alasen’s Attack Bonus is decent enough to hit your tanks once in a while, but no more so than the trolls you’ve been fighting in this area. Can be found in Pitax Royal Palace. Divine spellcasters can also contribute with Destruction, which has about as much chance of affecting them as either of the aforementioned spells do. If you can defeat Avinash and his goons, wonderful, if not, continue down the hallway to the northwest until you find another door to the northeast. Obtaining victory over such foes should be well within your means by now, especially if you bottleneck them in the northwestern doorway and make use of some debuffs. After the tournament comes a feast hosted by Irovetti. One of the north rooms can trigger a bug whereupon the game freezes temporarily, then combat begins with the enemies in a room you can't get to by conventional means.
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