Italy is surrounded by the Adriatic Sea to the East and the Mediterranean sea to the South and west. The same invasion launched through mountains from Yugoslavia would take much much longer. Side projects can be occasional National Unity improvement if it falls below 80 due to events and supporting the ruling party. Industrial Production and Efficiency techs are many years behind compared to other major powers and should be researched immediately. Italy is a major nation primarily located in the Italian peninsula and the islands of Sicily and Sardinia to the west. The ideal 1940 Regia Marina composition is 6 Battleships and 1 Carrier or to save leadership on many costly Carrier technologies, just 8 Battleships with escorts. Nevertheless, it's useful to train 10 domestic spies early in the game and use them to lower Italy's neutrality lowering consumer goods demand in process. gaining 10 internal spies set to counterintelligence to avoid 1) Game version - Observe that the graphic shows game version 1.5.4 and Like all majors, Italy has unique names for certain technologies and equipment. If Italy builds up its military and industry (the faster the better), attacks France and manages to encircle and destroy enough units to cripple the French military, Italy could conceivably defeat France before 1940, allowing them to more than double their industrial potential if they annex France, or acquire a nice source of manpower if they puppet them. In exchange for promises of significant territorial expansion, Italy had sided with the French and British. With the Man the Guns expansion enabled, Italy starts with an additional national spirit: Italy starts off at war with Ethiopia, which is something they will be focusing on for the first months of the game. You don't want Germans to get half of already small Switzerland! From Hearts of Iron 4 Wiki. Greek airports and harbors are very useful in the invasion. They will most likely be out of supply until Italians connect Ethiopia and Egypt so don't count on much input from them. Starting Submarines are pretty ancient and there's not much use for them. First of all, it's best to trade with European nations via land since Italian convoys will be in serious danger as soon as the war starts. The plan is to produce and sell Supplies to other countries, earning money with which resource imports will be paid for. Hearts of Iron 3 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath MENU. And even if that's not possible, in Jan 1940 a decision can be made to go to war with Greece regardless of neutrality and threat. This will let you Get 2 leaders make sure to add Infantry Expert, Improvisation Expert and most Importantly Adaptable. Italy is located in Southern Europe and consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Their Cavalry-based forces won't be much of a challenge. CAG or CAS together with starting NAVs all based in small squadrons on many Mediterranean islands can be a real menace for enemy shipping, much worse than submarines. If world tension is below 80% and France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. Fascism under "Il Duce" Benito Mussolini rose to power on the pledge to restore Italy as an empire and successor to the Roman Empire, challenging the other major powers of Europe. Balkans or Turkey aren't the friendliest places for your Cavalry or Motorised divisions... so send them all to Africa. Guard Italy's coast closely! Since this war breaks in pretty early in the game you can use this war to keep your consumer goods demand low between Ethiopian War which is usually finished mid-1936 and World War 2 which starts in May 1939. Now Italy will take her destiny into her own hands and ensure that justice is done. Take Malta and Gibraltar using Marines and CAS/TAC support. We have signed the London Naval Treaty and accordingly are restricted in the size of our capital ships. Careful use of the Italy Military Leaders list for promoting or demoting Starred commanders, is recommended. # Hearts of Iron IV # Italiy # Paradox Development Studio # grand strategy # World War II Hearts of Iron IV Italy Images (3 Images) If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless. Later, in 1941, Italy joined Germany and Hungary in the invasion of Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization. Italians should prefer to make them a puppet due to their huge size and not really useful strategic position. This guide assumes you have finished the in-game tutorial with Italy. Still, Italy has no hope to ever get a pool of commanders similar to what other major powers get. Once you acquire more naval dockyards, this combo can be further augmented with the addition of more heavy cruisers and even battleships for heavier ordnance. Organizing such an amount of resources is a quite demanding task and needs to be done right away or Italy will collapse financially within one month. Hearts of Iron IV. Use CAS and NAV to raid convoys going to Egypt. One possible area for change in 1936 is the Head of Intelligence to Domenico Cavagnari, who provides a +5% espionage bonus which provides enough defence for Italy against enemy spies that domestic ones can focus on lowering neutrality. Greece is a great annexation target for the port of Athens alone, but it will also grant you access to the underbelly of Bulgaria and greater access to the Black Sea. Italy has 39 divisions in 1936. It's hard to imagine a better setup. Note that techs without unique names are not listed. There's only one 3-star commander here, Balbo (who is the second highest Skilled (3) Italian commander at the outset of the game), he should lead the main 3x TAC bomber force. Coal processing / rare material techs may also be considered as Italy is by far one of the lowest tier nations in that category. It is dominated by the Alps to the north, the Apennine mountains through most of the mainland, and flatlands in the south and Sicilian Island. Raiding Convoys. Investing 60-70 of starting IC into expansion and spending the rest on construction of much needed Battleships is a good starting strategy. Infantries used to take Alexandria should garrison the city and move across the Suez Channel to push into Levant, rescue Tel-Awiw landing party from siege they probably are under due to Iraqi army coming in to rescue of their overlords. For example, deciding on who will be the defense forces, who will be the expeditionary forces, who will be the African forces and whatever other force requirements the player may desire. It is possible to join the Axis as soon as the civil war in Spain begins by aligning to the faction and trading with Germany. Vichy normally doesn't join the Axis and doesn't participate in the war. Significant partisan actions took place in northern Italy. Mines will cause enemy ships to suffer a speed penalty, making them move slower, which hampers everything from responding to and engaging your fleets, disengaging, and retreating from battles and fleeing from bad situations. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies. The division template system is one of the key mechanics of Hearts of Iron IV. Romanians will still give you all their priceless Crude and other resources (lots of them in there, it's the richest of Balkan states) as well as field a sizeable army (they even build tanks!) Tarabulus HQ is Italy's best organized force, while Commando Superiore is nothing but a disgrace. Download this Italy Mod mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! Aside from these successes, however, Italy's war effort went beyond poorly, With Italy being unable to make significant gains in France before the french surrender and then suffering a humiliating defeat in Greece later in 1940. Historically Ethiopia surrendered in May. Italy's air force is very modern and won't require further research until 1939. Mountain brigades are more useful in Turkey than anywhere else, stay patient and keep pushing from multiple directions, they will break eventually. So don't downgrade anyone to lower rank unless you know he won't have at least 1 point of skill left after you do it. Just remember that when you demote your commanders in times of war they lose experience. As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). Bitossi - Skill 2, Max Skill 6, 3 Traits - Logistics Wizard (LogWiz), Offensive Doctrine (OffDoc), Panzer Leader (PnzLdr), Zingales - Skill 2, Max Skill 5, 3 Traits - LogWiz, OffDoc, PnzLdr, Carboni - Skil1 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Commando (Cmdo), de Stefanis - Skill 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Fortress Buster (FtrBst), Frattini - Skill 1, Max Skill 6, 2 Traits - Engineer (Eng), Cmdo, Graziani - Skill 1, Max Skill 6, 2 Traits - LogWiz, OffDoc, La Ferla - Skill 1, Max Skill 5, 2 Traits - LogWiz, OffDoc, Ianchino - Skill 2, Max Skill 5, 2 Naval Traits - Spotter, Superior Tactician), Barbasetti di Prun - Skill 0, Max Skill 5, 2 Traits - LogWiz, PnzLdr, Calvi di Bergolo - Skill 0, Max Skill 5, 2 Traits - OffDoc, PnzLdr. Italy starts with Destroyer technology very much up to date and Light Cruiser technology a bit outdated. Note the huge slowdown of the Land Doctri… The Regia Marina is sizeable, with access to significant amounts of modern naval technology - Italy possesses all of the 1936 hulls, batteries and armor setups. A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. It is important to focus on fighters and primarily one type of bomber; for Italy the natural choice is on medium NAV and TAC bombers. This will cut off British forces in Egypt from supplies and reinforcements. In late game an attempt should be made to conquer rich British, Dutch and Belgian colonies and become independent from Russians before Axis starts fighting them. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. Which Italyare you looking for? Running around enemy cutting off his supply and taking his naval bases before he can go back to defend them will allow your faster force to defeat a much more numerous enemy. When the main Italian army pushes towards Sofia, a smaller naval invasion should target their port of Varna and hold there to split their army in two and obliterate any defensive strategy they might have had. Romania will be seriously shrunk by demands from Soviets and Hungarians. * marks a company or division that is removed in the 1939 start. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Italy has an interesting national focus tree with five different branches: Italy starts with four research slots and can gain one from its focus tree. But at the 1919 Paris Peace Conference the three pre-eminent powers (the US, the UK and France) largely broke with their promises to lesser allies: Italy gained only the provinces of South Tyrol and Trieste, while the British and French divided the colonial world between them and Dalmatia was handed over to the newly-founded Yugoslavia. From Hearts of Iron 4 Wiki. Nat. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat. The truth is that what you start with is just a humble beginning. Since Italy begins the game at war, it has plenty of options: It's necessary to enforce Specialist Training as a default for ALL units produced as Italy because Italian commanders are very weak with a huge majority of them with 0 or 1 skill that Italian army needs to somehow make up for this disadvantage. If any expansion is to be made, it should be building either Carrier Air Groups for constructed and planned Carriers or Close Air Support. This means that Italy can afford researching everything it needs... but can't really afford to throw points into things that aren't compulsory. Be aware that Pricolo (Max Skill 5) is scripted to end in 1941. 2: All naval operations should take place within range of an airbase with NAV/CAG support set to "naval strike" that sea province. 1. A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful. Their IC and Leadership don't really warrant annexing their country but it's also one of the options. So will be adding at least one or two airports in Ethiopia to help Militia there deal more swiftly with British expeditions sent to reclaim the area. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. If you spot a mistake then you are welcome to fix it. A decision is available in Jan 1940 to pursue war with Greece. There is little need to send spies abroad so leadership should be saved for research. Contents. Controlling the Mediterranean Sea is a theatre of its own for Italy. 6. Regions Italy had long considered as Italian, such as Corsica, Savoy, Nice and Tunisia, remained under French control, while what German colonies there were went mostly to the British. Building at least 4 new Battleships by 1940 is compulsory. Dropping them at VPs of enemy will make wars take much less time, sometimes you will be able to make your enemies fold in a matter of days if not hours. There's no reason to not take it. By selecting this Design Company it will permanently affect capabilities on all equipment researched while they are hired. https://hoi4.paradoxwikis.com/index.php?title=Italy&oldid=43991, Countries with unique National Focus trees, Articles with potentially outdated sections, Articles with potentially outdated tables, M20/43 (Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42), 4x Cavalry, 2x Motorized Infantry, 1x Light Tank, 6x Infantry, 1x Light Tank, 2x Motorized Infantry, 2x Cavalry, 2x Motorized Infantry, 1x Light Tank. Likewise with Scandinavia. This is a community maintained wiki. Game: Hearts of Iron IV. As a side project Italy can expand airfields and ports in key locations. Unfortunately for the Italians, it doesn't get any better with time. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle.
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